Work Experience
Over a decade of professional software development experience, building robust applications and leading technical initiatives.
Game Developer (Self-Employed)
Master Cat Games • Ivoti, BR
MAR 2020 - PRESENT
Developed indie games for mobile and PC from planning to post-production using Unity and Godot.
Key Highlights:
- Founded an indie game studio to experiment with game design, develop portfolio projects, and participate in game jams.
- Designed and released mobile and PC games using Unity and Godot, including Oliver the Octopus (2nd place at LudiJam #01).
- Built open-source tools for Three.js, contributing to the web game development community.
- Produced audio for games and media projects using DAWs (Studio One, Sonar), AI music generation with SUNO AI, and AI dubbing workflows via text-to-speech.
- Explored AI-assisted workflows with open-source local tools (Ollama, LM Studio Bionic, OpenCode) to accelerate the development processes.
- Worked as a generalist across production workflows, including image editing and asset preparation with Affinity, Photoshop, Illustrator, and Blender.
Technologies:
Tech Lead & Senior Full Stack Software Engineer
Quattrus • Porto Alegre, BR (Remote)
FEB 2022 - AUG 2026
Collaborated with architects and engineers to implement new features in SaaS ERP products.
Key Highlights:
- Led technical initiatives across multiple SaaS ERP systems, collaborating with architects and engineers to deliver new features and modernize platforms.
- Mentored developers, enforced clean code practices, and conducted code reviews with focus on SOLID principles.
- Designed and maintained CI/CD pipelines ensuring reliable deployments.
- Drove transition to spec-driven development and integrated AI tools (GitHub Copilot, Amazon Kiro) to accelerate prototyping, code review, and automation.
- Optimized performance across multiple systems and guided product teams in defining scalable solutions.
- Migrated legacy applications to modern stacks, improving scalability and maintainability.
Technologies:
Mid/Senior Full Stack Developer
Qualitin • Porto Alegre, BR (Remote)
JAN 2016 - FEB 2022
Led end-to-end delivery of SaaS ERP features, from solution design and coding to testing, documentation, and production support.
Key Highlights:
- Raised engineering quality by introducing maintainable coding standards, structured code reviews, and stronger delivery discipline.
- Designed and shipped a reusable API layer for the main product, improving integration speed across internal and external systems.
- Redesigned key user journeys and interfaces, improving usability for quality-management teams and reducing support friction.
- Delivered and maintained Android and iOS features, including push-notification flows integrated with OneSignal.
- Integrated RD Station and Vindi to support marketing automation and e-commerce operations with reliable data exchange.
- Modernized legacy mobile codebases by upgrading Sencha Touch and Cordova versions, improving device compatibility and stability.
Technologies:
Game Developer
While Tech • Porto Alegre, BR (Remote)
MAR 2017 - JUN 2017
Built and delivered the educational Android game Color Melody Piano, from gameplay concept to production-ready implementation.
Key Highlights:
- Implemented core gameplay loops and scoring mechanics focused on educational engagement and player progression.
- Collaborated with product and art stakeholders to align game interactions with learning objectives.
- Optimized performance and input responsiveness for mid-range Android devices to improve playability.
- Prepared release-ready builds and validated quality across gameplay, UI polish, and asset integration.
Technologies:
Full Stack Developer
Sollus • Porto Alegre, BR
OCT 2015 - JAN 2016
Delivered a refund-management platform for the finance area, covering planning, development, and operational rollout.
Key Highlights:
- Developed new modules for the core business software, improving operational workflows for finance teams.
- Maintained and evolved CRM and web systems to ensure continuity, stability, and faster issue resolution.
- Integrated legacy data sources into the new refund solution, aligning technical constraints with business rules.
- Partnered with stakeholders to prioritize delivery scope and reduce implementation risk during rollout.
Technologies:
Full Stack Developer
Qualitin • Porto Alegre, BR
JUL 2013 - SEP 2015
Drove a front-end modernization initiative by migrating legacy Silverlight and ASP.NET interfaces to Sencha ExtJS.
Key Highlights:
- Led migration of critical dashboard and UI modules, enabling faster product evolution and improved maintainability.
- Designed and implemented a unified login flow across applications, strengthening security and user experience consistency.
- Applied Scrum and pair-programming practices to increase delivery predictability and team collaboration.
- Resolved high-priority sprint blockers and production issues with strong ownership and cross-team coordination.
Technologies:
📝 Content In Progress
Detailed work experience entries with project descriptions, screenshots, and accomplishments will be added here. This section will showcase:
- •Specific projects and applications developed
- •Technical challenges solved and innovations implemented
- •Screenshots and demos of completed work
- •Team leadership and mentoring experiences
Interested in my background?
Let's discuss how my experience can benefit your game development team.