Lab
A collection of some experimental prototypes and technical tests from my game-dev lab. These videos capture mechanics, systems, and engine experiments from my learning journey.
Resident Evil Clone (UE5 Test)
A quick Unreal Engine 5 test inspired by Resident Evil, combining Resident Horror V1 template with the Downtown Alley scene and ray tracing to study horror gameplay and visuals for Alone at the Fast Food.
Football Soccer Game
Unity prototype exploring basic ball physics, player control, and match-style interactions.
Car Controller (Multiple Cameras)
Vehicle controller prototype with multiple camera modes and camera switching behavior.
FPS Game
First-person prototype exploring player movement, aiming, and core FPS interaction.
Tiny Knight
Tutorial-based prototype built while following the Brackeys Godot series (movement and combat fundamentals).
Global Illumination
Godot rendering experiment focused on real-time global illumination and lighting behavior.
Third-Person Shooter Game
Unity third-person shooter prototype focused on movement, camera follow, and shooting feel.
Action Platform Game
Unity action-platformer prototype exploring jumping, attacks, and responsive character control.
Open World Game
Unity open-world exploration prototype testing traversal, scale, and environment setup.
Interested in My Work?
I'm actively seeking opportunities in game development. Let's connect and discuss how I can contribute to your team.